ILP #1- "Participation"
Hi all!
Thank you for checking out the second part of my blog today! I will be discussing the COE Technology Showcase and Technology Sandbox I attended recently at FSU.
At the technology showcase there was a lot of great interactive ideas that had been developed for use in the classroom. Based on attending the Technology Sandbox and this showcase I am detecting the pattern that people are wanting to make it possible for children to become more involved and be a part of hands-on activities. For example, the tech showcase and sandbox included computers that children could touch and use their hands to move diagrams around and zoom in and out, ect. If they are not hands-on, then the activities are able to show 3D models that are great for visual learners. Examples of these were the Lightboard, the augmented and virtual reality, 3D printers, and 3Doodlers (pens that allow students to draw in 3D). I will be discussing the ones that I found to be the most interesting that I would use in my classrooms.
A couple of the 3D ideas that stood out to me were the 3D pen and printer. These were both ideas I was familiar with but had never gotten a chance to see or use in person. 3D printers are great for using in the classroom, mostly because they already are in classrooms. The issue is that teachers often are unaware of how to use them, and students are missing out on a wonderful opportunity to learn in a whole new way. By creating these models students could have something tangible to learn from and hold in their hands that could possibly increase their understanding of it rather than just viewing photos. They could even create their own models that they have invented themselves. The 3D pen would be a cool idea to give to students to ask them to create models of different diagrams or photos that they are currently learning about. By asking them to apply themselves and show visually what they have learned, students can gain a greater understanding of the different parts of their model.
Another amazing tool that I took interest in was an excel computer that allowed for students to download different programs and interact with them. The two that were shown to me at the Technology Sandbox was a program that was for painting and drawing and another for science. It was amazingly realistic and allowed students to use a pen that felt like a real pen. The other program for science was able to show, for example, the human skeleton. Students were able to add layers of veins, the vascular system, and so on. From there, they could zoom in and out and move it around and look at it from many different angles to interact and understand better. One downside of this technology was that it was very expensive which would make it almost unaffordable for schools. If they were to be in a classroom, there would most likely only be about one or two.
Thank you for viewing, I hope you found this helpful! Until next time,
Taylor
Thank you for checking out the second part of my blog today! I will be discussing the COE Technology Showcase and Technology Sandbox I attended recently at FSU.
At the technology showcase there was a lot of great interactive ideas that had been developed for use in the classroom. Based on attending the Technology Sandbox and this showcase I am detecting the pattern that people are wanting to make it possible for children to become more involved and be a part of hands-on activities. For example, the tech showcase and sandbox included computers that children could touch and use their hands to move diagrams around and zoom in and out, ect. If they are not hands-on, then the activities are able to show 3D models that are great for visual learners. Examples of these were the Lightboard, the augmented and virtual reality, 3D printers, and 3Doodlers (pens that allow students to draw in 3D). I will be discussing the ones that I found to be the most interesting that I would use in my classrooms.
A couple of the 3D ideas that stood out to me were the 3D pen and printer. These were both ideas I was familiar with but had never gotten a chance to see or use in person. 3D printers are great for using in the classroom, mostly because they already are in classrooms. The issue is that teachers often are unaware of how to use them, and students are missing out on a wonderful opportunity to learn in a whole new way. By creating these models students could have something tangible to learn from and hold in their hands that could possibly increase their understanding of it rather than just viewing photos. They could even create their own models that they have invented themselves. The 3D pen would be a cool idea to give to students to ask them to create models of different diagrams or photos that they are currently learning about. By asking them to apply themselves and show visually what they have learned, students can gain a greater understanding of the different parts of their model.
Another amazing tool that I took interest in was an excel computer that allowed for students to download different programs and interact with them. The two that were shown to me at the Technology Sandbox was a program that was for painting and drawing and another for science. It was amazingly realistic and allowed students to use a pen that felt like a real pen. The other program for science was able to show, for example, the human skeleton. Students were able to add layers of veins, the vascular system, and so on. From there, they could zoom in and out and move it around and look at it from many different angles to interact and understand better. One downside of this technology was that it was very expensive which would make it almost unaffordable for schools. If they were to be in a classroom, there would most likely only be about one or two.
Thank you for viewing, I hope you found this helpful! Until next time,
Taylor
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